Monday, March 18, 2019

videogame violence :: essays research papers fc

With the upcoming release of the ultra-violent icon blue 25 to Life, game fortifyers are once again under fire by politicians and activist to rethink the content of their games. 25 to Life is an action nip game that pits law enforcement against gang members in battle. Sen. Charles Schumer (D-NY) has taken the developer Edios to task for the equivocal content of the game. The senator wants this cop killer game boycotted by retailers and has even went so far as to appeal to Microsoft and Sony to end their licensing agreement with the game master (www.afterdawn.com). This is just the latest of games that have come under fire by law makers for the subject material they contain. This has pass away a fairly igneous topic in society today with the rise in strength and popularity of video games such as the Grand Theft Auto, Doom, and Halo series. galore(postnominal) activists feel that these games in the hands of children can lead to insensitivity to force play amongst other top ics. This leads to the question are game manufacturers acting unethically by producing ultra-violent or realistic games? Discussion I suppose the first thing I should say is I feel it is in no flair the moral responsibility of the game manufacturers to curb the content they put into games. That creation said, a few of the reasons they are trying to ban violent video games as according to psychologists is Children may become more aggressive and develop favorable attitudes about the use of violence to resolve conflicts. Children may become desensitized to violence in the real world around them, less new to the pain and suffering of others, and more willing to tolerate ever-increasing levels of violence. Children may cause to believe that the real world is as mean and dangerous in real life as it appears on the media and in video games (www.salsa.net). To this I ask what about me? What about people like me? Responsible, moderately swell rounded, educated adults? Should I not get t o play the games that were intended for me? And the righteousness is, the games that everyone is up in arms over are made for me, an adult. Thats why the Entertainment Software Rating Board (ESRB) was implemented. Not different movie judges the ESRB provide information about video and computer game content before u make a purchase. ESRB ratings have two parts the rating symbols which suggest age appropriateness for the game, and the content descriptors which read elements in a game that may have led to the rating symbol or may inform you of questionable content (www.

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